![metal slug 3 sprites metal slug 3 sprites](https://opengameart.org/sites/default/files/preview_628.png)
Took about three days to rip, colour and finish. I didn't bother getting everything, just the stuff that's interesting, y'know. Ripped from the tiles, palettes from the game. Some of the explosion frames were unused, so I fitted them in where they would go and gave them the same colours as the rest. Ripped from tiles and game, with all frames, right colours, and everything. Ripped from the tiles with the colours from the game, and even includes the animations that are only in 1st Mission. I had to use it as I kept adding things in and my normal layout made things complicated, so this was easiest, although it's hideously huge, so if I ever recover, I may reorganise it into my regular layout.Ĭommence jibba jabba: Ripped from the tiles, colours from the game (with the exception of those fighting game style moves which I just guessed used regular palettes), and the splattering frames may be pieced together wrongly, so soz for that. While I'm glad to have finally ripped these, I hate the layout. Four days to rip all the sprites, and then about five more to recolour and organise them and put them in a sheet. Unless there are sprites unique to only 1st Mission or some sprites are compressed, I do believe I've gotten everything here. Has unused frames of Hyakutaro falling, and of him waving, which is a leftover from 1st Mission.Įvery damn frame of animation, all the colour variations and battle tactics, ripped from the tiles over two days, and then coloured and organised, although I use the term "organised" loosely. Features sprites of the generic prisoner, Hyakutaro, Rumi Aikawa, the items belong to those two, Margaret, and three generic NPCs, as well as the mugshots for Hyakutaro and Margaret. Amusing story! This bastard has taken me three long years to rip, due to losing my progress a lot. Has unused frames of the character walking. Ripped from the tiles, then game for placement to be correct. Because of that, they may have some pixels that are missing or not supposed to be there. Nothing really to report, other than that I had to rip a few of the unarmed frames, since I didn't find them in the tiles. It didn't take so long since I didn't even attempt my preferred way of organising them, just went straight to this bulky layout. I think it was three to five days to rip, numerous days of slacking off, and then two days to organise and recolour. Who would use a spinning top?Įleven days to make. And it's got tons of animation, but it's still a spinning top. I mean, it's a giant floating spinning top with spikes. I didn't rip his vehicle because I'm biased. Ripped from the tiles, colours from the game. Has the right colours, and with every frame, ripped from the tiles, then ripped from gameplay to ensure correct placement and all. The Projectile class controls all projectiles for both the player and all enemies.Ripped from the tiles. The Player class controls all actions involving the player such as collision, animation, and states. The Initializer class controls background music, map generation, and the options screen. The Enemy class controls all functions and features relating to all enemies. The sound and image capability is powered by the EZ Graphics Library.
![metal slug 3 sprites metal slug 3 sprites](https://64.media.tumblr.com/9b106302194a4845cfe0fd806bc5bec4/tumblr_nutyg9EqNK1ugc1w0o1_r1_1280.png)
Unique sound, projectile, and death animations for enemies.Sprite animation and projectile explosion animations are also options. These include both land and flying units. There are 8 types of enemies which all have unique projectiles, sounds, and death animations. Enemies have set health and also shoot projectiles at the user. The objective is to destroy the enemies and reach the end of the map.